Compare any two graphics cards:
GeForce GTX 980M vs Radeon RX 560
IntroThe GeForce GTX 980M makes use of a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.Compare those specs to the Radeon RX 560, which comes with a clock frequency of 1175 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 980M should theoretically be just a bit better than the Radeon RX 560 overall. (explain)
Texel RateThe GeForce GTX 980M will be a lot (about 33%) faster with regards to AF than the Radeon RX 560. (explain)
Pixel RateThe GeForce GTX 980M is quite a bit (approximately 253%) faster with regards to anti-aliasing than the Radeon RX 560, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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