Compare any two graphics cards:
Radeon RX 460 2GB vs Radeon RX 560
IntroThe Radeon RX 460 2GB comes with a core clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon RX 560, which features core clock speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1024 SPUs along with 64 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 560 should theoretically perform just a bit faster than the Radeon RX 460 2GB in general. (explain)
Texel RateThe Radeon RX 560 should be much (about 23%) more effective at AF than the Radeon RX 460 2GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 560 is superior to the Radeon RX 460 2GB, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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