Compare any two graphics cards:
Radeon RX 560 vs Radeon RX Vega 56
IntroThe Radeon RX 560 makes use of a 14 nm design. AMD has clocked the core speed at 1175 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 1024 SPUs along with 64 Texture Address Units and 16 ROPs.Compare that to the Radeon RX Vega 56, which features a core clock frequency of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also features a 2048-bit bus, and makes use of a 14 nm design. It is made up of 3584 SPUs, 224 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 56 should in theory be a lot better than the Radeon RX 560 overall. (explain)
Texel RateThe Radeon RX Vega 56 should be much (approximately 244%) more effective at anisotropic filtering than the Radeon RX 560. (explain)
Pixel RateThe Radeon RX Vega 56 will be quite a bit (about 294%) better at AA than the Radeon RX 560, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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