Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon RX 560
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 24 ROPs.Compare all of that to the Radeon RX 560, which comes with GPU core speed of 1175 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 560 should in theory be quite a bit better than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe Radeon RX 560 should be just a bit (about 13%) better at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be quite a bit (more or less 78%) more effective at AA than the Radeon RX 560, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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