Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon HD 7950
IntroThe GeForce GTX 1660 Ti comes with core clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 memory. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.Compare all of that to the Radeon HD 7950, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this model. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1660 Ti should be 23% quicker than the Radeon HD 7950 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1660 Ti is much (more or less 61%) faster with regards to anisotropic filtering than the Radeon HD 7950. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1660 Ti is superior to the Radeon HD 7950, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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