Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 3470 256MB
IntroThe GeForce 9500 GT 512MB GDDR3 makes use of a 55 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon HD 3470 256MB, which features a clock frequency of 800 MHz and a DDR2 memory frequency of 950 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 40(8x5) SPUs, 4 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3470 256MB will be 19% quicker than the GeForce 9500 GT 512MB GDDR3 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 should be much (approximately 175%) more effective at texture filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateThe GeForce 9500 GT 512MB GDDR3 will be quite a bit (approximately 38%) faster with regards to AA than the Radeon HD 3470 256MB, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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