Compare any two graphics cards:
GeForce GTX Titan X vs GeForce RTX 2060
IntroThe GeForce GTX Titan X uses a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.Compare those specifications to the GeForce RTX 2060, which makes use of a 12 nm design. nVidia has clocked the core speed at 1365 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this particular card. It features 1920 SPUs along with 120 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 should be just a bit faster than the GeForce GTX Titan X overall. (explain)
Texel RateThe GeForce GTX Titan X is a small bit (approximately 17%) better at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan X is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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