Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 2060
IntroThe GeForce GTX 1080 has a clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 256-bit memory bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the GeForce RTX 2060, which comes with a core clock frequency of 1365 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 192-bit bus, and uses a 12 nm design. It is made up of 1920 SPUs, 120 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 should perform just a bit faster than the GeForce GTX 1080 overall. (explain)
Texel RateThe GeForce GTX 1080 should be quite a bit (approximately 57%) more effective at AF than the GeForce RTX 2060. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1080 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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