Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 590
IntroThe Radeon HD 7950 3GB has a GPU core speed of 800 MHz, and the 3072 MB of GDDR5 memory is set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 590, which comes with a clock speed of 1469 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and uses a 12 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 590 should be just a bit faster than the Radeon HD 7950 3GB in general. (explain)
Texel RateThe Radeon RX 590 should be a lot (approximately 136%) faster with regards to texture filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 590 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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