Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon HD 3650
IntroThe GeForce 9500 GT 1GB GDDR3 has a GPU clock speed of 550 MHz, and the 1024 MB of GDDR3 RAM runs at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specs to the Radeon HD 3650, which features clock speeds of 725 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR4 RAM. It features 120(24x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 will be quite a bit (about 52%) more effective at anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9500 GT 1GB GDDR3 is superior to the Radeon HD 3650, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!