Compare any two graphics cards:
Radeon RX 470 4GB vs Radeon RX 590
IntroThe Radeon RX 470 4GB features a clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit bus, and uses a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 590, which makes use of a 12 nm design. AMD has clocked the core frequency at 1469 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 590 should theoretically perform quite a bit faster than the Radeon RX 470 4GB overall. (explain)
Texel RateThe Radeon RX 590 should be a lot (approximately 78%) faster with regards to anisotropic filtering than the Radeon RX 470 4GB. (explain)
Pixel RateThe Radeon RX 590 will be much (approximately 59%) better at anti-aliasing than the Radeon RX 470 4GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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