Compare any two graphics cards:
Radeon RX 570 vs Radeon RX 590
IntroThe Radeon RX 570 comes with core clock speeds of 1168 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.Compare those specifications to the Radeon RX 590, which has a core clock speed of 1469 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 590 should theoretically be a little bit superior to the Radeon RX 570 in general. (explain)
Texel RateThe Radeon RX 590 is much (about 41%) better at texture filtering than the Radeon RX 570. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 590 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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