Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon HD 3650
IntroThe Radeon HD 3470 512MB features a GPU clock speed of 800 MHz, and the 512 MB of GDDR3 memory is set to run at 950 MHz through a 128-bit bus. It also is comprised of 40(8x5) SPUs, 4 TAUs, and 4 ROPs.Compare those specs to the Radeon HD 3650, which makes use of a 55 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR4 RAM is set to run at a speed of 800 MHz on this specific card. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3470 512MB should be just a bit faster than the Radeon HD 3650 overall. (explain)
Texel RateThe Radeon HD 3650 should be much (approximately 81%) faster with regards to anisotropic filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 3470 512MB is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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