Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 3650 256MB
IntroThe GeForce 9500 GT 512MB GDDR3 features a GPU clock speed of 550 MHz, and the 512 MB of GDDR3 RAM is set to run at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 3650 256MB, which comes with GPU clock speed of 725 MHz, and 256 MB of DDR2 memory set to run at 800 MHz through a 128-bit bus. It also features 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 will be quite a bit (approximately 52%) more effective at anisotropic filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce 9500 GT 512MB GDDR3 is quite a bit (more or less 52%) more effective at AA than the Radeon HD 3650 256MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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