Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs Radeon HD 3650 256MB
IntroThe GeForce 8600 GT 256MB GDDR3 has a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the Radeon HD 3650 256MB, which features GPU clock speed of 725 MHz, and 256 MB of DDR2 memory running at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) Stream Processors, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 3650 256MB should in theory be just a bit superior to the GeForce 8600 GT 256MB GDDR3 overall. (explain)
Texel RateThe GeForce 8600 GT 256MB GDDR3 will be a lot (more or less 49%) faster with regards to texture filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce 8600 GT 256MB GDDR3 is quite a bit (approximately 49%) more effective at full screen anti-aliasing than the Radeon HD 3650 256MB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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