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GeForce GTX 980 vs GeForce RTX 2080

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has clocked the core speed at 1126 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare those specifications to the GeForce RTX 2080, which comes with a core clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 980 13552 points
Difference: 12603 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce RTX 2080 215 Watts
Difference: 50 Watts (30%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 should in theory be much superior to the GeForce GTX 980 in general. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 234752 (105%)

Texel Rate

The GeForce RTX 2080 should be a lot (more or less 93%) more effective at anisotropic filtering than the GeForce GTX 980. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 134632 (93%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 2080 is a better choice, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 24896 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce RTX 2080
Manufacturer nVidia nVidia
Year September 2014 September 2018
Code Name GM204-400 TU104-400A-A1
Memory 4096 MB 8192 MB
Core Speed 1126 MHz 1515 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 165 watts 215 watts
Bandwidth 224000 MB/sec 458752 MB/sec
Texel Rate 144128 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 2048 2944
Texture Mapping Units 128 184
Render Output Units 64 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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