Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX Vega 64
IntroThe GeForce RTX 2080 comes with clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs as well as 184 Texture Address Units and 64 ROPs.Compare that to the Radeon RX Vega 64, which has GPU clock speed of 1247 MHz, and 8192 MB of HBM2 RAM running at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 64 will be 8% faster than the GeForce RTX 2080 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX Vega 64 will be a little bit (approximately 15%) faster with regards to AF than the GeForce RTX 2080. (explain)
Pixel RateThe GeForce RTX 2080 is quite a bit (more or less 21%) more effective at anti-aliasing than the Radeon RX Vega 64, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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