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GeForce RTX 2080 vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 comes with a clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It is comprised of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the Radeon RX Vega 64, which has a clock frequency of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit memory bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX Vega 64 21986 points
Difference: 4169 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon RX Vega 64 295 Watts
Difference: 80 Watts (37%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 will be 8% quicker than the GeForce RTX 2080 overall, due to its higher data rate. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 is a bit (about 15%) better at anisotropic filtering than the GeForce RTX 2080. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 40472 (15%)

Pixel Rate

The GeForce RTX 2080 should be quite a bit (about 21%) faster with regards to FSAA than the Radeon RX Vega 64, and capable of handling higher screen resolutions more effectively. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 17152 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU104-400A-A1 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 215 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 278760 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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