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GeForce RTX 2080 vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 comes with clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs along with 184 Texture Address Units and 64 Rasterization Operator Units.

Compare that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this model. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX Vega 64 21986 points
Difference: 4169 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon RX Vega 64 295 Watts
Difference: 80 Watts (37%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 should be a little bit faster than the GeForce RTX 2080 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 is just a bit (more or less 15%) more effective at anisotropic filtering than the GeForce RTX 2080. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 40472 (15%)

Pixel Rate

The GeForce RTX 2080 should be much (approximately 21%) better at anti-aliasing than the Radeon RX Vega 64, and able to handle higher resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 17152 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU104-400A-A1 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 215 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 278760 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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