Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce RTX 2070
IntroThe GeForce 8600 GT 512MB DDR2 features a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce RTX 2070, which makes use of a 12 nm design. nVidia has set the core frequency at 1410 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this particular card. It features 2304 SPUs along with 144 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2070, in theory, should perform quite a bit faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce RTX 2070 should be quite a bit (approximately 2250%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce RTX 2070 should be much (more or less 1989%) faster with regards to AA than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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