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GeForce RTX 2070 vs Radeon Vega Frontier Edition
IntroThe GeForce RTX 2070 comes with a core clock speed of 1410 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and makes use of a 12 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.Compare that to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core speed at 1382 MHz. The HBM2 RAM runs at a frequency of 1890 MHz on this specific model. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon Vega Frontier Edition should perform a little bit faster than the GeForce RTX 2070 in general. (explain)
Texel RateThe Radeon Vega Frontier Edition should be quite a bit (about 74%) faster with regards to anisotropic filtering than the GeForce RTX 2070. (explain)
Pixel RateThe GeForce RTX 2070 should be a little bit (about 2%) faster with regards to AA than the Radeon Vega Frontier Edition, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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