Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GTX 1050 3GB
IntroThe GeForce 9800 GTX+ features core speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare that to the GeForce GTX 1050 3GB, which makes use of a 14 nm design. nVidia has set the core speed at 1392 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this card. It features 768 SPUs as well as 48 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1050 3GB should in theory be much better than the GeForce 9800 GTX+ in general. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (about 41%) better at anisotropic filtering than the GeForce 9800 GTX+. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be much (about 183%) faster with regards to anti-aliasing than the GeForce 9800 GTX+, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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