Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs GeForce GTX 650

Intro

The GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 650, which comes with clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1050 3GB 75 Watts
Difference: 11 Watts (17%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 3GB should in theory be a little bit superior to the GeForce GTX 650 overall. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 6016 (8%)

Texel Rate

The GeForce GTX 1050 3GB is quite a bit (more or less 97%) better at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 32960 (97%)

Pixel Rate

The GeForce GTX 1050 3GB is quite a bit (about 97%) better at full screen anti-aliasing than the GeForce GTX 650, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 16480 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB GeForce GTX 650
Manufacturer nVidia nVidia
Year May 2018 September 2012
Code Name GP107 GK107
Memory 3072 MB 1024 MB
Core Speed 1392 MHz 1058 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 64 watts
Bandwidth 86016 MB/sec 80000 MB/sec
Texel Rate 66816 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 96-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield