Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 750 Ti
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 24 ROPs.Compare that to the GeForce GTX 750 Ti, which has GPU core speed of 1020 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 750 Ti is 0% faster than the GeForce GTX 1050 3GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 1050 3GB is much (more or less 64%) faster with regards to texture filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateThe GeForce GTX 1050 3GB will be quite a bit (approximately 105%) more effective at AA than the GeForce GTX 750 Ti, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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