Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 870M
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.Compare all that to the GeForce GTX 870M, which features a clock frequency of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit memory bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 870M will be 12% quicker than the GeForce GTX 1050 3GB in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 870M is much (more or less 58%) more effective at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 3GB is superior to the GeForce GTX 870M, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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