Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 M380
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this model. It features 768 SPUs along with 48 Texture Address Units and 24 ROPs.Compare all that to the Radeon R9 M380, which features core clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R9 M380 should theoretically be a little bit better than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (approximately 67%) faster with regards to AF than the Radeon R9 M380. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 3GB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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