Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 1070 Ti
IntroThe GeForce GTX 1050 3GB has a core clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 96-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare that to the GeForce GTX 1070 Ti, which makes use of a 16 nm design. nVidia has set the core speed at 1607 MHz. The GDDR5 RAM is set to run at a speed of 2000 MHz on this particular card. It features 2432 SPUs as well as 152 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1070 Ti should theoretically be quite a bit faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1070 Ti is much (about 266%) better at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 1070 Ti is much (more or less 208%) better at AA than the GeForce GTX 1050 3GB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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