Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 3850 512MB
IntroThe GeForce 8800 GTS (G80) 320MB has a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit bus, and makes use of a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the Radeon HD 3850 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 668 MHz. The GDDR3 memory is set to run at a speed of 828 MHz on this particular model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTS (G80) 320MB should theoretically be a bit faster than the Radeon HD 3850 512MB overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB will be a lot (more or less 130%) better at anisotropic filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateThe Radeon HD 3850 512MB should be just a bit (approximately 4%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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