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Radeon HD 7870 vs Radeon RX Vega 64

Intro

The Radeon HD 7870 comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.

Compare all that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory works at a speed of 1890 MHz on this specific model. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon HD 7870 6230 points
Difference: 15756 (253%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
Radeon RX Vega 64 295 Watts
Difference: 120 Watts (69%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 should be much faster than the Radeon HD 7870 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 341811 (223%)

Texel Rate

The Radeon RX Vega 64 will be much (more or less 299%) more effective at AF than the Radeon HD 7870. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 239232 (299%)

Pixel Rate

The Radeon RX Vega 64 will be quite a bit (approximately 149%) faster with regards to full screen anti-aliasing than the Radeon HD 7870, and should be able to handle higher resolutions better. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 47808 (149%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7870

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7870 Radeon RX Vega 64
Manufacturer AMD AMD
Year March 2012 August 2017
Code Name Pitcairn XT Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 1000 MHz 1247 MHz
Memory Speed 4800 MHz 1890 MHz
Power (Max TDP) 175 watts 295 watts
Bandwidth 153600 MB/sec 495411 MB/sec
Texel Rate 80000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 32000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1280 4096
Texture Mapping Units 80 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2800 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon HD 7870

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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