Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 1GB
IntroThe GeForce 8800 GTS (G80) 640MB has a core clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.Compare those specifications to the Radeon HD 3850 1GB, which comes with clock speeds of 668 MHz on the GPU, and 828 MHz on the 1024 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 640MB should theoretically be a small bit better than the Radeon HD 3850 1GB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB should be much (approximately 130%) more effective at texture filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateThe Radeon HD 3850 1GB is a small bit (about 4%) better at FSAA than the GeForce 8800 GTS (G80) 640MB, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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