Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 3850 1GB

Intro

The GeForce 8800 GTS (G80) 640MB comes with a clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also uses a 320-bit memory bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specifications to the Radeon HD 3850 1GB, which has GPU core speed of 668 MHz, and 1024 MB of GDDR3 memory running at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3850 1GB 75 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB should perform a little bit faster than the Radeon HD 3850 1GB in general. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 3850 1GB 52992 MB/sec
Difference: 10368 (20%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB should be much (approximately 130%) faster with regards to AF than the Radeon HD 3850 1GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 3850 1GB 10688 Mtexels/sec
Difference: 13936 (130%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3850 1GB is a better choice, but only just. (explain)

Radeon HD 3850 1GB 10688 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 428 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 3850 1GB
Manufacturer nVidia AMD
Year Nov 2006 (640) Nov 19, 2007
Code Name G80 RV670 PRO
Memory 640 MB 1024 MB
Core Speed 513 MHz 668 MHz
Memory Speed 1584 MHz 1656 MHz
Power (Max TDP) 143 watts 75 watts
Bandwidth 63360 MB/sec 52992 MB/sec
Texel Rate 24624 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 3850 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield