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Radeon RX Vega 56 vs Radeon RX Vega 64

Intro

The Radeon RX Vega 56 has a GPU core clock speed of 1156 MHz, and the 8192 MB of HBM2 RAM runs at 1600 MHz through a 2048-bit bus. It also is comprised of 3584 SPUs, 224 TAUs, and 64 ROPs.

Compare those specs to the Radeon RX Vega 64, which has a clock speed of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon RX Vega 56 21011 points
Difference: 975 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
Radeon RX Vega 64 295 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should perform just a bit faster than the Radeon RX Vega 56 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 75981 (18%)

Texel Rate

The Radeon RX Vega 64 will be much (more or less 23%) better at anisotropic filtering than the Radeon RX Vega 56. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 60288 (23%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 64 is a better choice, not by a very large margin though. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 5824 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX Vega 56

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX Vega 56 Radeon RX Vega 64
Manufacturer AMD AMD
Year September 2017 August 2017
Code Name Vega 10 XL Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1156 MHz 1247 MHz
Memory Speed 1600 MHz 1890 MHz
Power (Max TDP) 210 watts 295 watts
Bandwidth 419430 MB/sec 495411 MB/sec
Texel Rate 258944 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 73984 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 64 64
Bus Type HBM2 HBM2
Bus Width 2048-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 12500 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon RX Vega 56

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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