Compare any two graphics cards:
Radeon R9 Fury X vs Radeon RX Vega 56
IntroThe Radeon R9 Fury X has core speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.Compare those specs to the Radeon RX Vega 56, which features GPU clock speed of 1156 MHz, and 8192 MB of HBM2 RAM set to run at 1600 MHz through a 2048-bit bus. It also features 3584 SPUs, 224 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 Fury X should be quite a bit faster than the Radeon RX Vega 56 in general. (explain)
Texel RateThe Radeon R9 Fury X will be just a bit (approximately 4%) faster with regards to anisotropic filtering than the Radeon RX Vega 56. (explain)
Pixel RateThe Radeon RX Vega 56 will be a small bit (about 10%) more effective at full screen anti-aliasing than the Radeon R9 Fury X, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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