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GeForce GTX 1060 vs Radeon RX Vega 56

Intro

The GeForce GTX 1060 features a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit memory bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare all of that to the Radeon RX Vega 56, which comes with GPU core speed of 1156 MHz, and 8192 MB of HBM2 RAM set to run at 1600 MHz through a 2048-bit bus. It also features 3584 Stream Processors, 224 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1060 12359 points
Difference: 8652 (70%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX Vega 56 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 56 is 113% faster than the GeForce GTX 1060 overall, because of its greater bandwidth. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 222822 (113%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (about 115%) better at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 138464 (115%)

Pixel Rate

The Radeon RX Vega 56 should be a little bit (more or less 2%) more effective at AA than the GeForce GTX 1060, and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 1696 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX Vega 56
Manufacturer nVidia AMD
Year July 2016 September 2017
Code Name GP106-400 Vega 10 XL
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1156 MHz
Memory Speed 8000 MHz 1600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 196608 MB/sec 419430 MB/sec
Texel Rate 120480 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1280 3584
Texture Mapping Units 80 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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