Compare any two graphics cards:
VS

GeForce GTX 1050 vs Radeon RX Vega 56

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX Vega 56, which has a clock frequency of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also makes use of a 2048-bit memory bus, and uses a 14 nm design. It features 3584 SPUs, 224 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1050 6657 points
Difference: 14354 (216%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon RX Vega 56 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 56 should theoretically be much superior to the GeForce GTX 1050 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 304742 (266%)

Texel Rate

The Radeon RX Vega 56 is quite a bit (more or less 378%) better at AF than the GeForce GTX 1050. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 204784 (378%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is a better choice, and very much so. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 30656 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Radeon RX Vega 56
Manufacturer nVidia AMD
Year October 2016 September 2017
Code Name GP107-300 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 419430 MB/sec
Texel Rate 54160 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 640 3584
Texture Mapping Units 40 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield