Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX Vega 56
IntroThe Geforce GTX 1080 Ti features a core clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also features a 352-bit memory bus, and makes use of a 16 nm design. It is made up of 3584 SPUs, 224 TAUs, and 88 ROPs.Compare those specs to the Radeon RX Vega 56, which has GPU clock speed of 1156 MHz, and 8192 MB of HBM2 memory running at 1600 MHz through a 2048-bit bus. It also is made up of 3584 SPUs, 224 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 1080 Ti should be 18% faster than the Radeon RX Vega 56 overall, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 1080 Ti is a lot (more or less 28%) better at texture filtering than the Radeon RX Vega 56. (explain)
Pixel RateThe Geforce GTX 1080 Ti will be a lot (more or less 76%) better at FSAA than the Radeon RX Vega 56, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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