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GeForce 8800 GTS (G80) 640MB vs Radeon Vega Frontier Edition

Intro

The GeForce 8800 GTS (G80) 640MB features a GPU core speed of 513 MHz, and the 640 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has set the core speed at 1382 MHz. The HBM2 memory works at a frequency of 1890 MHz on this specific card. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 157 Watts (110%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be quite a bit better than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 432092 (682%)

Texel Rate

The Radeon Vega Frontier Edition should be much (more or less 1337%) more effective at texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 329168 (1337%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is superior to the GeForce 8800 GTS (G80) 640MB, by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 78188 (762%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year Nov 2006 (640) June 2017
Code Name G80 Vega 10 XTX
Memory 640 MB 16384 MB
Core Speed 513 MHz 1382 MHz
Memory Speed 1584 MHz 1890 MHz
Power (Max TDP) 143 watts 300 watts
Bandwidth 63360 MB/sec 495452 MB/sec
Texel Rate 24624 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 96 4096
Texture Mapping Units 48 256
Render Output Units 20 64
Bus Type GDDR3 HBM2
Bus Width 320-bit 2048-bit
Fab Process 90 nm 14 nm
Transistors 681 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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