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GeForce GTX 970M vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 970M has a GPU core speed of 924 MHz, and the 3072 MB of GDDR5 memory is set to run at 1000 MHz through a 192-bit bus. It also is made up of 1280 Stream Processors, 80 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon Vega Frontier Edition, which features core clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 970M 7520 points
Difference: 13859 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

The Radeon Vega Frontier Edition, in theory, should perform much faster than the GeForce GTX 970M overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 399452 (416%)

Texel Rate

The Radeon Vega Frontier Edition should be much (more or less 379%) more effective at anisotropic filtering than the GeForce GTX 970M. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 279872 (379%)

Pixel Rate

The Radeon Vega Frontier Edition will be quite a bit (approximately 99%) more effective at anti-aliasing than the GeForce GTX 970M, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 44096 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year October 7 2014 June 2017
Code Name GM204 Vega 10 XTX
Memory 3072 MB 16384 MB
Core Speed 924 MHz 1382 MHz
Memory Speed 4000 MHz 1890 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 96000 MB/sec 495452 MB/sec
Texel Rate 73920 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 1280 4096
Texture Mapping Units 80 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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