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GeForce GTX 970M vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 970M comes with a GPU clock speed of 924 MHz, and the 3072 MB of GDDR5 RAM runs at 1000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon Vega Frontier Edition, which features a clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 970M 7520 points
Difference: 13859 (184%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

The Radeon Vega Frontier Edition should in theory perform much faster than the GeForce GTX 970M in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 399452 (416%)

Texel Rate

The Radeon Vega Frontier Edition is much (more or less 379%) more effective at anisotropic filtering than the GeForce GTX 970M. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 279872 (379%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon Vega Frontier Edition is the winner, by a large margin. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 44096 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year October 7 2014 June 2017
Code Name GM204 Vega 10 XTX
Memory 3072 MB 16384 MB
Core Speed 924 MHz 1382 MHz
Memory Speed 4000 MHz 1890 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 96000 MB/sec 495452 MB/sec
Texel Rate 73920 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 1280 4096
Texture Mapping Units 80 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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