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Radeon RX 460 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 460 uses a 14 nm design. AMD has set the core speed at 1090 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular model. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon Vega Frontier Edition, which comes with a GPU core clock speed of 1382 MHz, and 16384 MB of HBM2 memory running at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX 460 5595 points
Difference: 15784 (282%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

The Radeon Vega Frontier Edition should theoretically perform much faster than the Radeon RX 460 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 383452 (342%)

Texel Rate

The Radeon Vega Frontier Edition should be quite a bit (more or less 480%) more effective at anisotropic filtering than the Radeon RX 460. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 292752 (480%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon Vega Frontier Edition is a better choice, by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 71008 (407%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 460

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 460 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year August 2016 June 2017
Code Name Polaris 11 Vega 10 XTX
Memory 4096 MB 16384 MB
Core Speed 1090 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 112000 MB/sec 495452 MB/sec
Texel Rate 61040 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 17440 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 896 4096
Texture Mapping Units 56 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon RX 460

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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