Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 1030
IntroThe GeForce 8600 GT 512MB DDR2 has a clock speed of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the GeForce GT 1030, which comes with core clock speeds of 1265 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 1030 should in theory perform a lot faster than the GeForce 8600 GT 512MB DDR2 overall. (explain)
Texel RateThe GeForce GT 1030 should be quite a bit (approximately 369%) better at anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce GT 1030 is much (about 369%) better at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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