Compare any two graphics cards:
VS

GeForce 9600 GT 512MB vs GeForce GT 1030

Intro

The GeForce 9600 GT 512MB features a clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is comprised of 64 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GT 1030, which comes with a clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9600 GT 512MB 95 Watts
Difference: 65 Watts (217%)

Memory Bandwidth

In theory, the GeForce 9600 GT 512MB should be a bit faster than the GeForce GT 1030 overall. (explain)

GeForce 9600 GT 512MB 57600 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 8448 (17%)

Texel Rate

The GeForce GT 1030 is a lot (approximately 95%) better at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 19680 (95%)

Pixel Rate

The GeForce GT 1030 should be a lot (about 95%) better at anti-aliasing than the GeForce 9600 GT 512MB, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 9840 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 512MB GeForce GT 1030
Manufacturer nVidia nVidia
Year Feb 2008 May 2017
Code Name G94a/b GP108-300
Memory 512 MB 2048 MB
Core Speed 650 MHz 1265 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) 95 watts 30 watts
Bandwidth 57600 MB/sec 49152 MB/sec
Texel Rate 20800 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 64 384
Texture Mapping Units 32 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 64-bit
Fab Process 65/55 nm 16 nm
Transistors 505 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield