Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4730
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 4730, which features GPU clock speed of 700 MHz, and 512 MB of GDDR5 memory running at 900 MHz through a 128-bit bus. It also features 640(128x5) Stream Processors, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4730 will be 17% faster than the GeForce GT 1030 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GT 1030 should be a lot (more or less 81%) more effective at texture filtering than the Radeon HD 4730. (explain)
Pixel RateThe GeForce GT 1030 will be a lot (about 261%) better at AA than the Radeon HD 4730, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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