Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4730
IntroThe GeForce GT 1030 features a clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit memory bus, and uses a 16 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon HD 4730, which uses a 55 nm design. AMD has set the core speed at 700 MHz. The GDDR5 memory works at a frequency of 900 MHz on this card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4730 should theoretically be a small bit better than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GT 1030 is a lot (approximately 81%) faster with regards to texture filtering than the Radeon HD 4730. (explain)
Pixel RateThe GeForce GT 1030 should be much (more or less 261%) faster with regards to AA than the Radeon HD 4730, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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