Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4790
IntroThe GeForce GT 1030 comes with a core clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 64-bit bus, and uses a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon HD 4790, which comes with GPU clock speed of 600 MHz, and 512 MB of GDDR5 RAM set to run at 800 MHz through a 256-bit bus. It also is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 4790 should be much faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GT 1030 is much (more or less 111%) faster with regards to anisotropic filtering than the Radeon HD 4790. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GT 1030 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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