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GeForce GT 1030 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this model. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which has clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 220 Watts (733%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 1GB should theoretically be quite a bit better than the GeForce GT 1030 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 77952 (159%)

Texel Rate

The Radeon HD 4850 X2 1GB is a lot (about 24%) faster with regards to AF than the GeForce GT 1030. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 9520 (24%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GT 1030 is the winner, but only just. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 240 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2017 Nov 7, 2008
Code Name GP108-300 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1265 MHz 625 MHz (x2)
Memory Speed 6008 MHz 1986 MHz (x2)
Power (Max TDP) 30 watts 250 watts
Bandwidth 49152 MB/sec 127104 MB/sec
Texel Rate 40480 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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