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GeForce 9500 GT DDR2 vs Radeon HD 5550

Intro

The GeForce 9500 GT DDR2 features core clock speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 memory. It features 32 SPUs along with 16 TAUs and 8 ROPs.

Compare those specifications to the Radeon HD 5550, which uses a 40 nm design. AMD has set the core frequency at 550 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this specific card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce 9500 GT DDR2 should be 25% faster than the Radeon HD 5550 in general, due to its greater bandwidth. (explain)

GeForce 9500 GT DDR2 16000 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should be equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should be equally good at at FSAA, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

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Radeon HD 5550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 Radeon HD 5550
Manufacturer nVidia AMD
Year July 2008 February 9, 2010
Code Name G96a Redwood LE
Memory 256 MB 512 MB
Core Speed 550 MHz 550 MHz
Memory Speed 1000 MHz 800 MHz
Power (Max TDP) 50 watts (Unknown) watts
Bandwidth 16000 MB/sec 12800 MB/sec
Texel Rate 8800 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 320(64x5)
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 314 million 627 million
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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