Compare any two graphics cards:
Radeon HD 4790 vs Radeon RX 550
IntroThe Radeon HD 4790 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR5 memory is set to run at 800 MHz through a 256-bit bus. It also is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon RX 550, which makes use of a 14 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon RX 550 should in theory perform a bit faster than the Radeon HD 4790 in general. (explain)
Texel RateThe Radeon RX 550 will be much (approximately 83%) more effective at anisotropic filtering than the Radeon HD 4790. (explain)
Pixel RateThe Radeon RX 550 is quite a bit (approximately 83%) better at FSAA than the Radeon HD 4790, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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