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GeForce GTX 470 vs Radeon RX 550

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a frequency of 837 MHz on this particular card. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the Radeon RX 550, which has a clock speed of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce GTX 470 2937 points
Difference: 570 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 470 215 Watts
Difference: 165 Watts (330%)

Memory Bandwidth

In theory, the GeForce GTX 470 should be just a bit faster than the Radeon RX 550 overall. (explain)

GeForce GTX 470 133920 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 19232 (17%)

Texel Rate

The Radeon RX 550 should be a bit (more or less 4%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

Radeon RX 550 35200 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 1208 (4%)

Pixel Rate

The GeForce GTX 470 will be quite a bit (more or less 38%) more effective at FSAA than the Radeon RX 550, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 6680 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon RX 550
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 12
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1100 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 50 watts
Bandwidth 133920 MB/sec 114688 MB/sec
Texel Rate 33992 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 2200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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