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GeForce GTX 560 Ti vs Radeon RX 550

Intro

The GeForce GTX 560 Ti has a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon RX 550, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce GTX 560 Ti 3466 points
Difference: 41 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 120 Watts (240%)

Memory Bandwidth

The GeForce GTX 560 Ti should theoretically be just a bit faster than the Radeon RX 550 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 560 Ti is quite a bit (more or less 49%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 17408 (49%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti is a better choice, by far. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 8704 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon RX 550
Manufacturer nVidia AMD
Year January 2011 April 2017
Code Name GF114 Polaris 12
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1100 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 50 watts
Bandwidth 128256 MB/sec 114688 MB/sec
Texel Rate 52608 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 64 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 2200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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