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GeForce GTX 950M vs Radeon RX 550

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has clocked the core speed at 914 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon RX 550, which uses a 14 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce GTX 950M 3330 points
Difference: 177 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 950M 55 Watts
Difference: 5 Watts (10%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 550 is 258% faster than the GeForce GTX 950M in general, because of its greater bandwidth. (explain)

Radeon RX 550 114688 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 950M is a bit (about 4%) better at texture filtering than the Radeon RX 550. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 1360 (4%)

Pixel Rate

The Radeon RX 550 is a little bit (about 20%) better at AA than the GeForce GTX 950M, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 550 17600 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 2976 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon RX 550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon RX 550
Manufacturer nVidia AMD
Year March 12 2015 April 2017
Code Name GM107 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1100 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 55 watts 50 watts
Bandwidth 32000 MB/sec 114688 MB/sec
Texel Rate 36560 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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