Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 3870 512MB

Intro

The GeForce 8800 GTS (G80) 320MB features clock speeds of 513 MHz on the GPU, and 792 MHz on the 320 MB of GDDR3 RAM. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare all that to the Radeon HD 3870 512MB, which has core clock speeds of 775 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 512MB 106 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 37 Watts (35%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GTS (G80) 320MB should in theory be a small bit superior to the Radeon HD 3870 512MB in general. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB should be quite a bit (about 99%) better at anisotropic filtering than the Radeon HD 3870 512MB. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 12224 (99%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3870 512MB is the winner, by far. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 2140 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 3870 512MB
Manufacturer nVidia AMD
Year Feb 2007 Nov 19, 2007
Code Name G80 RV670 XT
Memory 320 MB 512 MB
Core Speed 513 MHz 775 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 106 watts
Bandwidth 63360 MB/sec 57600 MB/sec
Texel Rate 24624 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 16
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 55 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 3870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield