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Radeon HD 7990 vs Radeon RX 580

Intro

The Radeon HD 7990 comes with a clock frequency of 950 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon RX 580, which comes with a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
Radeon RX 580 13630 points
Difference: 1890 (14%)

Ethereum Mining Hash Rate

Radeon HD 7990 32 Mh/s
Radeon RX 580 28 Mh/s
Difference: 4 (14%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
Radeon RX 580 315 Sol/s
Difference: 198 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
Radeon HD 7990 375 Watts
Difference: 190 Watts (103%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7990 should theoretically be a lot superior to the Radeon RX 580 in general. (explain)

Radeon HD 7990 576000 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 313856 (120%)

Texel Rate

The Radeon HD 7990 will be much (approximately 34%) faster with regards to texture filtering than the Radeon RX 580. (explain)

Radeon HD 7990 243200 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 62192 (34%)

Pixel Rate

The Radeon HD 7990 will be a lot (about 51%) more effective at AA than the Radeon RX 580, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 7990 60800 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 20576 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 7990

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7990 Radeon RX 580
Manufacturer AMD AMD
Year April 2013 April 2017
Code Name Malta Polaris 20
Memory 3072 MB (x2) 8192 MB
Core Speed 950 MHz (x2) 1257 MHz
Memory Speed 6000 MHz (x2) 8000 MHz
Power (Max TDP) 375 watts 185 watts
Bandwidth 576000 MB/sec 262144 MB/sec
Texel Rate 243200 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 60800 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2048 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 28 nm 14 nm
Transistors 4313 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon HD 7990

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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