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Geforce GTX 770 vs Radeon RX 580

Intro

The Geforce GTX 770 comes with a core clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon RX 580, which features core clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
Geforce GTX 770 7854 points
Difference: 5776 (74%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 14 (100%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 245 (350%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
Geforce GTX 770 230 Watts
Difference: 45 Watts (24%)

Memory Bandwidth

The Radeon RX 580 should theoretically perform just a bit faster than the Geforce GTX 770 overall. (explain)

Radeon RX 580 262144 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 37760 (17%)

Texel Rate

The Radeon RX 580 is quite a bit (approximately 35%) faster with regards to AF than the Geforce GTX 770. (explain)

Radeon RX 580 181008 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 47120 (35%)

Pixel Rate

The Radeon RX 580 should be a small bit (about 20%) better at full screen anti-aliasing than the Geforce GTX 770, and also able to handle higher screen resolutions more effectively. (explain)

Radeon RX 580 40224 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 6752 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon RX 580
Manufacturer nVidia AMD
Year May 2013 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1046 MHz 1257 MHz
Memory Speed 7012 MHz 8000 MHz
Power (Max TDP) 230 watts 185 watts
Bandwidth 224384 MB/sec 262144 MB/sec
Texel Rate 133888 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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