Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 3870 512MB
IntroThe GeForce 9600 GT 512MB comes with a clock speed of 650 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 3870 512MB, which comes with GPU clock speed of 775 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce 9600 GT 512MB should be a lot (more or less 68%) better at AF than the Radeon HD 3870 512MB. (explain)
Pixel RateThe Radeon HD 3870 512MB will be just a bit (approximately 19%) better at full screen anti-aliasing than the GeForce 9600 GT 512MB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce 9600 GT 512MB vs Radeon HD 3870 512MB”9600GT ESTA MUY BIEN PARA QUE LOS POBRES PUEDAN SEGUIR ANACRONICAMENTE JUGANDO ,ACTUALMENTE EN EL 2015